Sunday, September 21, 2008

Not FFXI Related: Mog and Street Fighter 4

So, I got to play this today...




Yeah, those cabinets with Street Fighter 4 in them... that's what I played on.

Over at Roland Heights, CA, there is this place called Arcade Infinity. With arcades being such a dead thing nowadays, what with consoles being so much more powerful and competition being just a simple ethernet cable away, we have kinda lost the whole actual being near a human competition and instead things are kinda blocked from each other. Granted, it brings the world closer but it moves the local people further. Having Street Fighter 4 come out after... 9? years since Street Fighter 3: Third Strike, brought not only fans of Street Fighter back but it also brought many old school fans back too.

Street Fighter 4 plays a lot like Street Fighter 2, very simple and easy to pick up. That was one of the things that drew people away from SF3 was that the game, at that point, was getting too complicated and too complex for most people to want to deal with. When you talk to people about Street Fighter, they automatically think of SF2 and playing it with their friends on their SNES or Genesis or whatever.

To be honest, that's what this game feels like: it feels like I'm that kid again playing in the arcades, enjoying competition. None of this internet thing where you can't see your opponent groan at that well executed combo you setup or the mashing of buttons from a frustrated player or anything like that. Just you, the joystick, the screen, fighitng the person right next to you. That's the thing I love about arcades, you can't talk shit and hide behind it and really, everyone is there just to have fun, bring out their best game and line up their token/quarters all day.

But anyways, I played about 12 bucks worth today. Each game is, unfortunately, a dollar but a dollar well spent in my opinion. The setup you see here is probably the best in the United States right now and really, the owner of the arcade has gone above and beyond what he needed to do to even get the game running in the first place. He made the cabinet himself, bought 2 HD 42" TVs and hooked up the SF4 kits in. It costed him quite a bit but to have this thing out there and having it there for the fans just makes you want to pay a dollar or even more to play it. It was the best 12 bucks I've spent really and I intend on going back for more.

The game itself, again, is pretty simplified compared to the SF3/SFAlpha line of games. That is not to say the game is exclusively like SF2, where it's all fireballs and dragon punches. They kept the things that made SF3 good (throw system, EX moves) and what the final version of SF2 (Super Street Fighter 2 Turbo) had (Super Moves) and made a pretty awesome system that new players can easily learn and still keep the game interesting. What we end up with is a fighting game system that is concentrated mainly on offense and less emphasis on defense.

I could go into deeper details about it but I think nothing more really needs to be said about it: it has to be experienced. Sure, you see youtube videos and they look nice... but when you actually sit down at an arcade and play it...

:3

And yes, I realized I made another post about my real life, go screw! >:3

And I don't know how to filter this out of TTTO... so... uh... @_@; wyred herp~!

No comments: