Showing posts with label Mechanics. Show all posts
Showing posts with label Mechanics. Show all posts

Wednesday, July 30, 2008

Campaign: The Legit Way

... Because we know song spamming is gonna get squashed!

Some people don't like to campaign, a bunch of good reasons why. Frankly, if I was playing this on my 360, I'd probably cry because I think the chances of it freezing up would be pretty high. I haven't tried it on my 360 yet so who knows!

Anyways, to kinda add on to my previous post about Campaign (link), having a basic understanding of what you can do to squeeze off as many XP caps as you can to add on to your healing/damage XP gain is key to getting 4-figures.

As a melee, this is horribly easy. Just run out there with your weapon and beat the crap out of things. Just try to treat it as a merit/TP burn party, toss out any self enhancements JA/Magic that you have (just note the exceptions) and pretty much, unless you're a few levels low or you get knocked down too many times, you'll most likely keep up with the cap.

As for a mage job... they have it hard. The majority of their XP is from emptying out a resource that they do not have unlimited amounts of. Pretty much, your MP is being converted into XP. Lets face it, unless you're a decently geared RDM or WHM, you're most likely not going to melee for crap.

That's a quick overview, lets get into details!

First, Sigil. There's really no reason to not have it. It gives you Signet bonuses along with Sanction effects along with the ability to stack up Regen/Refresh/Food Duration all at the same time. This will help you a lot during resting periods where you want to get your HP/MP back up. This is especially true for melee since there many be some situations where a cure just might not come to your aid.

The key to getting XP is keeping yourself alive by yourself. It may sound like a selfish thing but consider that when things get really busy and your HP meter isn't exactly apparent to other people, relying on a random cure from people during the times where you need it most isn't exactly smart thinking. As a mage though, feel free to cure yourself and others, it's XP. Pretty sure people that do campaign regularly is going to be on the look out for those with low HP just to get some XP out of it. It's a mutual benefit: They get XP from curing you, you stay alive longer to milk in more XP.

Plan out your Campaign. Don't just grab a tag and do random stuff, have a plan of attack for how you can milk the most XP. Lets have a look at what I have for BLM:

1. Immedately when a campaign battle starts, get a tag.
2. Cast Stoneskin/Blink/6 Barspells. Cast Reraise if needed. (Covers my 8 self enhancing)
3. Look around for anyone that needs a cure.
4. Rest until an attack wave shows up.
5. If unruly mob of players gang up on Boss in the wave, debuff/drain/aspir only.
6. If unruly mob of players gang up on underlings, nuke accordingly and melee at the same time. Try for a killshot.
7. If death is a definite, die in a place where you can be safe to raise.
8. Repeat 3-7.

It's a pretty solid plan, usually nets me a good chunk of XP. To into specifics about my plan though:

1. Getting a tag immedately when a battle starts is a good thing due to the XP time cap (which differs based on your rank.
2. Self enhancing caps at 8 repetitions, a total of 150 XP.
3. You need to cure 5000 HP to hit cap. That's about 25 Cure 3s or so based on your gear.
4. Having MP = important... that goes without saying.
5. Bosses suck as they can potentially one shot you. Try to keep your distance and keep your hate to a minimum. Resists count towards your debuff, you need to do 20 of them.
6. This is where the majority of your damage will come into play. Remember to keep yourself alive.

Now of course, if you're on a melee job (like my SAM), the only real planning you have to do is simply keeping yourself alive out in the battlefield and having a good weapon on your side. Just go out there and beat the crap out of things.

Some points of interest~

- While I'm not so sure about the Bastok/Sandy side, the Yagudo's Divine Pilgrims are basically free nukes. All they are sent to do is go in and erect either a turret, a belfry or bomb the fort. They don't attack at all so just throw out your big nukes without worry about hate.

- Did I ever mention that Stoneskin is the greatest spell ever made? Use it. It might not save vs Bosses but it'll save you against certain AoE attacks for a bit.

- Getting new tags, on the same line as song/spell spamming, can actually pretty good to reset your caps on certain XP things. Try doing it while you're waiting for the next wave of mobs.

- Almost everything can be aspired. Use that to your advantage.

- If you have a Love Halberd and you're main SAM... :3

- Bosses are usually bad news to engage first. Try to plain out avoid them if you can and just target the weaker ones. If you have a strong NPC force though, you can go nuts sometimes.

- Cure NPCs. They have so much HP that a Cure 3 will usually only heal 2%.

Truth be told: Campaigning on BLM (or close to any Mage job really) sucks. You can be trying to do everything to your power to get as much XP as you can but you'll never really reach the cap. However, if you really want to go campaign on your BLM, it can be fun but the XP will be substandard and you're often better off soloing stuff in Sea. To be honest though, to have something like this as just simple clean fun... it's a nice thing to do when you just don't want to really think and just let it all roll. You also don't lose XP when you die and screw up so maybe the overall XP gain isn't so bad for soloing. Either way, it gives me an excuse to bust out my DS and wait between Campaign fights!

Maybe I'll come back and reorganize this post a bit... For now, just rough typed out info. See you next fight!

Wednesday, May 28, 2008

I'm a Repetitive Taru... really, I am!

Now for an actual, somewhat lengthy post!

Again, I keep forgetting to abuse my screenshot button, I really should map it on my controller or something.

But anyways~

SE and the Random Doings.

There's quite a bit of FFXI related news that has been tossed around, most of which I'm kinda late on the delivery of. The more important ones include the fact that Somepage, a huge database of FFXI related material, has malicious code somehow implanted into their website. I would advise (especially at this point because I don't even think they update their stuff as of late) to not even go to that website any more. This is kinda the second time that it has happened and I can probably say it is the more common websites to get quick item details and has a really powerful search function. However, as I have said, it is the second time that they had malicious code on their website and for the most part, it is probably nailing a lot of people.

I could go on and on about web security and how to protect yourself from such hazards but... let me give you some names of some programs to use to help yourself.

- Firefox
- NoScript Plugin for Firefox
- PeerGuardian 2 (btw: a bit of tweeking is required to get FFXI working on it as it blocks SE's website)
- Sygate Personal Firewall
- AVG
- Firefox

Anyways, Nomad Moogles being added in Mhaura/Selbina, more Fellow stuff, Campaign NPCs that heal you, and Outpost Warps get saved~

Would be nice if we could like... store Pre-25 Equipment Sets... but that's just me.

Paladin vs Paladin: Who Can You Hate More?

One thing I've been really frustrated about is trying to keep up with a PLD in my linkshell. The guy just holds hate so spectacularly that I can't figure out a way to keep up with him. Now, tanking usually involves the tank trying to keep their hate to cap and trying to outhate the rest of the DDs/Support/what have you. I think I'm at a point where I can get there but I'm probably doing something really wrong with my playstyle and having a hard time achieving such an effect. Granted, the PLD I mentioned has a lot better gear than I do but I feel that while enmity can do so much for me, I don't think I'm using it to its fullest potential, and that is what really irks me because then I know I'm not doing my job right. I also don't think it is a matter of "knowing" what to do, its executing it effectively, and that's skill right there. I figure that its something I have to fully devote my time to. As I keep playing, I should get better... but eventually, like in everything that people do, they hit a "wall" that they need to get around. I think that's where I'm at right now, I'm at that "wall," that limitation that blocks you in your mind.

The Wanderer: Taru Samurai Spirits

I got something pretty nifty the other day, despite all my PLD troubles. We did our first Jailer of Justice fight and we managed to get a Torque Drop on the first kill~


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I manage to win the lot on the Justice Torque, which helps my SAM quite a bit with my TP Build. We also did a Jailer of Prudence which also dropped a torque and another Justice that didn't drop a torque. Needless to say, we were very lucky and I think most of it was due to the addition to Chinchilla to our LS. Great THF, probably a great RDM too but never got her to bring it. X3

My Samurai has been the focus of my attention for a bit, at least until I'm "ready" to take on PLD again. It is one of those "emptying your cup" situations where I want to take my mind off of it then go back with a new fresh view. But anyways, I decided to try to follow Xanthe's advice (minus the Not Tarutaru part) and try to get my hands on things that I'm able to at the moment. Currently, I'm messing around with KV... that's all I can really say about the subject. Lets just say I'm losing a lot of sleep over this NM. Ace's Helm would be very nice on my SAM as it would be 3 great things combined into one robo-cop helm. I can't refuse such an item! :3

I still need to farm my Flame Gorget items... been pretty lazy with that, especially when I'm trying to redo some of my merits. I finally hit 8/8 GKT and I've been wanting to parse my SAM for awhile without Acc Songs/Rolls.

I also been trying to work on a Damage Reduction Set for SAM again since I'm finding myself doing Salvage a bit more. Maybe in a few more weeks...

My First Mage Job: Black Mage

Managed to hit level 58 a few days ago. However, I am somewhat less motivated to level the job. The main reason is because I think 50 spoiled really bad because I can one shot Goblin Pet mobs assuming I don't resist. It had a huge negative affect to me in the sense that...

1. My enfeeb skill isn't increasing.
2. My dark skill isn't increasing.
3. I'm not learning how to be an "effective" soloer for later mobs.
4. Soloing in general isn't helping me be better at being a party person.

Needless to say, I'm gonna "fun" readjusting myself to be an effective BLM later on. By the way: I hate buying spells.

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By the way: you can get some pretty decent XP out of Campaign if you know what you're doing. More on this in a later post.

Mog of Windurst: Warrior Within

I honestly have not touched this job in awhile and maybe its because of the whole DW to 2h shift that I have yet to fully transition myself to. WAR compared to SAM just feels so dry with 2h because I can't really play aggressive as much as I would want to. That's the problem I think, I try to treat GA WAR too much like SAM. I will probably need to read up on more things on WAR and look into other applications for it. As for right now, I'm trying to get the IS to get the Perdu Thingy and going to probably concentrate on getting GAxe merits up while demeriting my Sword/Axe Merits, which are now obsolete to me as I rarely use my DW build now.

On another note though: Rabbit Pies I heard were pretty good for tanking and DDing.

DownRightFierce: Tiamat Burgers for $4.59

We bagged our first Tiamat and... well, it dropped something but it wasn't anything uber. We've been doing really well with Sea/Sky/random HNMs/Dynamis/Einherjar.

Sea I've mentioned already~ Sky was a funny situation though! Someone apparently by accident typed /help instead of /heal (btw: he plays on the 360 so no plugins to prevent it)... which never made sense to me but ok. Anyways, they CFH Seiryu (which is no biggie) and it took us awhile to recover, it was a bit of a mess since it was really unexpected. He didn't drop any of the stuff I wanted... so meh! Screw that dragon! Next time!

Dynamis, luckily for DRF this time, didn't involve me MPKing people as I was not the one pulling. However, we did manage to get a few nice drops from Sandy such as 2 PLDs and a BRD hat. There were some deadly pulls... I wasn't joking when I said the pulls from the Ronfaure gates were a pain in the ass. If someone can help me figure out how to pull them, it would be great. ;_;

The Einherjar alliance with PPN (or is it PNN? Its one of those two) has been going great and we've been getting about 30 some people each run. Maybe we might end up fighting Odin soon...!!! I would really enjoy doing such a thing as many people have not really done it... Yeah. Though, I still would like to see what changes they plan to do for Einherjar in the later updates. 1000/15000 until I get a Ritter's... I got some time.

By the way, we got a mention from Chinchilla about our LS in the Pet Food Alpha podcast. :3 I think I'm starstrucked or something for having her in the LS... or somethin. You can hear a short tidbit about us in Episode 102: Garrison of Pet Food Alpha. Hey, any publicity is good publicity... I think.

And finally, here's a Mog in a Box.

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Wednesday, May 21, 2008

I'm a SAM... really, I am!

All right, lets take a look at my SAM!

Main: Hagun
Sub: Pole
Ammo: SMART BOMB!!!
Head: Turban
Neck: Justice
Ear: Brutal/Fowling
Body: Hauby
Hand: Hachi
Rings: Ultha/Rajas
Back: Amemet +1
Waist: Swift
Legs: Kitty Pants
Feet: Fuma Fast Feets

Its 6 hits, it lacks Usukane and it has Hachimans! ;;

Lets look at WS Gear

Main: Hagun
Sub: Pole
Ammo: SMART BOMB!!!
Head: Wyvern Helm
Neck: Elemental Gorget
Ear: Brutal/Fowling
Body: Hauby
Hand: Pallas
Rings: Ruby/Rajas
Back: Amemet +1
Waist: Potent
Legs: Shura Pants
Feet: Taru RSE2

Some questions I was thinking:

A. Justice for WS or Elemental Gorget Still?
B. Bushi or keep Suppa?
C. Askar Body?
D. O.Kote/Usukane Feet or Dusk Hands/Usukane Feet?
E. Osode for SA WS or no?

:3 I wonder what to do!

I'm a PLD... really, I am!

I think my priorities are a bit messed up in FFXI. Right now, I am balancing between 5 jobs: PLD/WAR/BRD/SAM/BLM. Every week I use each job at least twice and I gotta keep my gear up for them and I'm never going to be satisfied with what I have. I figured though that the same feeling is going to happen even if I have only one job so... yeah, a desire that can never be full.

Anyways, I've been looking at my PLD gear and I realized that I really should do something about it. I'm doing fine with what I have but I know deep down I can do better. So, lets have a look at what I have. <.<

When I tank as /NIN, I have on...

Main: Enmity Paddle +1
Sub: Koenig
Ammo: Shell
Head: Assjammer/Haste Turban
Neck: Harmonia/Parade/Shield
Ear: Pigeon/Ethereal
Body: AF1+1
Hands: Homam
Rings: BQR/Herc
Back: High Breath
Belt: Swift/Warwolf
Legs: Homam/WLegs
Feet: AF1+1/Askar

Honestly, I'm not sure how to really improve on this... the only idea is...

Shield: Wivre
Neck: Ritters (Or whatever the Einherjar thing is called)
Ear: Hades +1 (This is gonna hurt my wallet)
Body: Valor Surcoat
Back: Cerberus Mantle
Belt: Trance

Though I have wonder if this is all really worth it in the end. Another thing is what about alternate and gear swaps? I lack a fire resist/magic damage down build and people have told me that some PLDs use an HP Swap Set so they can get more HP slack to heal themselves with. Pretty much, I'm just a bit clueless as to where I should go with this. With some higher end PLDs in DRF, I usually end up not being able to keep up with them and somehow I feel its just more than just more enmity that is giving them that much of an advantage... Maybe I'm doing something wrong or maybe that is really it: more enmity.

I've also been messing around with a PLD DD set just for S&Gs and if I really don't need to tank all the time but I need to come PLD anyways.

Another question I have... is the Hauteclare worth it? I gotta keep thinking ahead here. :3

Tuesday, May 20, 2008

I h8 Jailer of Temperance

No, it isn't because he doesn't pop for me... its because every time I want to do something else in Sea like farm Ghrah M Chips or help out with a mission, Lissy always says "Hey, lets try to pop Temp" and it ends up popping.

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Yeah...

I hate that damn flying sex toy. :(

This week in DRF was pretty productive:

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We got a Taru Molestor.


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I found a Kirin behind a thingy.


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I even fell asleep on an Aern!

For the most part, we're going pretty healthy and I can only see many more awesome adventures going on... as long as I keep remembering to hit the screenshot button.

As for myself, I've been working on BLM AF for the longest time. After constantly seeing people in the Pso'Xja camp (and ruining my AM one shotting fun), I decided to stop leveling for a bit to work on the BLM AF. Now, let me tell you people, before you go out and get your gloves, please realize the following:

1. Once you activate the quest, you can be on another job to open the chest (You know this one).
2. If you are on another job that is currently able to get AF from the coffer you are trying to get gauntlets from, that job's AF will take priority over your gauntlets. (You probably didn't know this one).

The reason why I point this out is because... I spent 2 extra hours refarming a key because I forgot my PLD AF was still active (due to AF1+1 and needing to repeat my gear) and instead of getting the BLM Old Gauntlets... I got my Gallant Coronet back! NIFTY! >:

Keep that in mind :3

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At least Dark Spark was easy to solo.

Prior to all this though, I decided to get a party with Lissy since she wanted to level DRK and my BLM was close to her level. Because it was a chance to be with Lissy, I couldn't refuse! ;3 However... the exp was sorta ass for me, even though the party was doing a very good job. It mainly had to do to the fact that I was fairly low leveled (52 and I think highest was 54). Nothing an Anniversary Ring can't fix though! By the way, I used up all my charges, what about you guys? <.<;
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Livin' Large.

Oh, we also did Dynamis yesterday. They made me pull...


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I hate my job.

Actually, despite the fact that everyone is dead in that picture, we pulled a win with 300 some currency and quite a bit of Wootz! :3 Not a bad run at all I'd say~

And finally... Box for a Mog Head.


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Until next time~

Monday, April 28, 2008

Compiled List of Info: Apollyon

Okay... in an attempt to keep a quick cheat sheet on me (and for anyone else), here are some notes for the Apollyon side of Limbus.

Again, I would like to point out that I hate Limbus and I hope it dies in a burning fire along with The One starring Jet Li.

NW Apollyon - "HNM" Route - Magenta Chip - Dem
Time and Restore are always up. Item Chest spawned by killing floor NM

SW Apollyon - "Fomor" Route - Charcoal Chip - Dem
First Floor - Killing the Fomor that matches the race of the one who initiated the Limbus will open the vortex on the first kill, chests on the second kill. Can only pick one chest.
Second Floor - NM (without leaves) opens Vortex, must kill ALL to get Chest. Can only pick one chest.
Third Floor - Fighting one mimic opens Vortex, there's no indication to see the difference between a mimic/regular. You can open all chests if you can find them through the mimics.
Fourth Floor - Killing the elementals that match the first elemental you aggro will spawn the chest.


NE Apollyon - "Beast" Route - Smoky Chip - Mea
There are multiple Time Chests and a Recovery Chest on each floor except the last. Item Chests and vortex are spawned by killing the following:
Floor 1: Large Barometz/Borametz/Goobbue Harvester - One will spawn a chest, one will open vortext, one will do nothing.
Floor 2: The Rocs - One will open the vortex, one will spawn chest, the other two won't do anything.
Floor 3: One Doll will open vortex, one Large Pot will spawn chest.
Floor 4: Either Hyperion (Immune to Magic), Cronos (Melee), or Okeanos (Ranged) will open Vortex, a large Opo-Opo will spawn a chest.
Floor 5: Killing all 8 Dhalmels will spawn chest. Also I "THINK" killing both Manticores also spawn the chest.

SE Apollyon - "Resistance" Route - Smalt Chip - Mea
Floor 1 - Immune to Blunt - Chests will spawn on top of Mob's Death
Floor 2 - Immune to Slash - Chests will spawn in a fixed area
Floor 3 - Immune to Pierce - Chests will spawn in a random fixed location (sometimes at the start of the area)
Floor 4 - Immune to Magic Damage

That's about it I think.

Though in other news...


Nifty~

Wednesday, April 23, 2008

The "IIWLIWDSTM" Post #1

Or "If I Wasn't Lazy, I'd Would DAT Swap This Music" Post >.>;

Self explanatory.

Format: Name of Zone/Situation - Music to be Swapped in. Source material can be from anything. If I can find a YouTube video/site with said music, I'll post.

1. Aht Urhgan Whitegate/Al Zahbi (Idle) - ".hack - Water Capital Server Mac Anu"
Source: MP3
Reasoning: <.< Water Capital... Water Capital... Port Town... Port Town... :3

Note, this is from the original (crappy) .hack series, not GU (better). >:3

2. Battle Music (Any Boss Battle/BC) - "Golden Sun: The Lost Age - Final Battle (SSBM Remix)"
Source:



Reasoning: Favorite Track in Brawl, unfortunately its only used on a stage that no one plays on. Since you would hear battle music (if the volume was on of course) in FFXI all the time, why not replace it with something you like?

3. Chocobo Circuit (While Walking Around) - "Ridge Racer Type 4 - On Your Way"
Source: YouTube
Reasoning: While in the Chocobo Circuit, I'm prepping myself by either prepping up my Chocobo to race or I'm betting on birdies. <.< Reminds me of the Garage music in R4 so here it is.

4. Chocobo Circuit (While Racing) - "Wangan Midnight Maximum Tune 2 - Nip and Tuck Race"
Source:



Reasoning: Needs more epic techno music. Also, this song is split into various parts, as this is used for a portion in the game in which you race 10 individuals. As you pass each of them up, the next portion of the song plays. Until then, it loops continuously.

+ Needs more epic techno music.

5. Promathia (CoP's Final Mission BC) - "Capcom vs SNK 2 - This is true love makin'"

Source:



Reasoning: Because this is true love makin'.... ALLLLL THHHHHEEEE TTTIIIIIIMMMMEEEEE.

@_@;

Okay, so many I wouldn't do that swap.

Alt. 5! Mhaura to Selbina (Pirates) - "Legend of Zelda Wind Waker - Molgera Battle (SSBM Ver)"
Source:



Reasoning: Sure, it wasn't a battle on a ship in the original Wind Waker game... but it sure sounds like it would be one. <.< Oh, I also don't know if the Brawl version sounds different compared to the original from Wind Waker... so I just put up the Brawl version.

Well, that's 5... or 6. >.>; Two blog posts in the early morning. Right now I'm logged in Behemoth's Crib, gonna have him a nice Taru hug once I log in and he pops >:O (and by Nice Taru Hug, I mean a stab to the face).

Tootles~

Banhammar, Tighter Policies, and Server Malfunctions!

Lets start with this news post by SE

Regarding the Frequent Difficulties on Multiple Worlds

Since the start of April 2008, we have been experiencing technical difficulties in various worlds and areas of FINAL FANTASY XI. The technical difficulties include not being able to access specific areas or not being able to use the auction house or delivery service. Hardware has been replaced in response to the issues, but the cause still remains unknown.

Our technicians continue to work with the hardware vendor to find preventive measure for the accessibility issues. To implement part of this preventive measure, maintenance will be performed on Apr. 23, 2008 from 10:00 to 12:30 (PDT).

Further preventive measures are being planned in the near future.
We will inform you via an announcement when details of the measure are finalized.
http://www.blogger.com/img/gl.italic.gif
insert italic tags
At this point, we are not able to guarantee that the service will return to full functionality once the measures are implemented. We would like to apologize for the inconvenience this may have caused and ask for your cooperation and understanding at this time.


I don't think I've experienced any problems regarding this... or even anyone in my LSes. Maybe some sort of international problem for the EU and the JP? :X Whatever it is, lets just hope stuff doesn't blow up when they start implementing stuff in this maintenance. "X3

Edit: I am a retard. >: Apparently, this is affecting actual Server Worlds. >.>;

How about this next one...

Regarding Online Attacks against FINAL FANTASY XI

Recently, we became aware of an individual who attempted to compromise the integrity of the FINAL FANTASY XI service. The individual's efforts exploited the low-security passwords chosen by a small percentage of our customers. We would like to assure our users that our PlayOnline team quickly responded with countermeasures against the attacks from this individual. Additionally, our legal team worked together with U.S. government authorities to identify and locate the individual. As a result of our investigation, we have now completed an out of court confidential civil settlement which has serious financial consequences for this person. This is in line with our zero-tolerance policy against any attempts to compromise or hack FINAL FANTASY XI and the PlayOnline system. We will vigorously investigate and prosecute any such attempts.

In addition, we have recently implemented new policies and procedures concerning the restoration of PlayOnline accounts and FINAL FANTASY XI character data for players whose accounts have been compromised by unknown third parties. Please refer to the news announcement regarding the new policy for details. These compromised accounts bear no relation to the attack discussed above.

Again, we would like to thank you for using our PlayOnline services. We will continue to take the appropriate measures against any sort of attacks to insure the quality of our services.

Please refer to the following link for the details on the compromised account restoration policy.


Taj? @_@;

Next order of business...

Accounts Banned (Apr. 23)

We would like to report the termination today of multiple accounts held by players involved in the usage of third-party tools or cheats, or engaged in RMT (Real Money Trading) activities.

Based on the results of our investigation, around 6,860 PlayOnline accounts were terminated while around 990 accounts were temporarily suspended.
Additionally, we have increased the number of mass bannings against certain PlayOnline violations in order to prevent illegal acts.

The termination of these accounts has led to the removal of approximately 4.1 billion gil from circulation.


Nothing really interesting to point out really... uh... Good job SE! :3

I also found this to be pretty funny...

- I've seen characters using their abilities with impossible timing on Notorious Monsters the moment they appear. Isn't this a violation of the user agreement? Or are they violators of the user agreement who have somehow avoided getting banned?

The Special Task Force individually investigates the areas and characters mentioned in each report submitted by FINAL FANTASY XI users, but in most cases, the characters mentioned above are fighting Notorious Monsters through completely normal behavior.
We will continue to investigate each report we receive and ban players who are found in violation of the user agreement. If you discover any players violating the user agreement or using illegal methods to play the game, please be sure to report them to the Special Task Force.


Allow me to reiterate that for you...

- OMGWTF THAT MOB SPAWNED CLAIMED! BAN THAT MOFO, BAN THAT MOFO NAU!!!

Get a better computer. --SE

p.s. No, we're not gonna recode FFXI to make it work better with video cards. Invest in overclocking and liquid hydrogen.


And then finally... Something they probably should have done awhile back >.>;

PlayOnline, at its discretion, may provide two kinds of assistance for customers whose accounts have been accessed by third parties: “account recovery” and “game data recovery.” Both of these may be provided based on the results of our own internal investigation. “Account recovery” removes the disciplinary measures history for the period that the account was being accessed, as well as fixing the password changes and other data that was altered during the period of unauthorized access. “Game data recovery” restores an account's game data to the state it was in before it was altered through unauthorized access. Game data recovery, however, can only be requested once per customer. (Multiple accounts can be dealt with on a single recovery request).




To sum up that image: You can choose to fix your account so that your characters would be the same as they were at a certain point in the past (basically, whenever they backup saved data) but you can only do this once. Otherwise, you can choose to have your account recovered, which all it does is remove any bad records, fixing your password and anything else that might have been altered... but you might end up coming back, looking like garbage. :3

Nifty.

You know, we always try to say to each other "Be careful when surfing the interwebs~" Honestly though, sometimes these things just slip through the cracks of some unlucky individual and poof, there goes all their stuff. Not just in FFXI but also in other stuff like bank accounts and what not. >.>; Identify theft and all. Sure, there are ways to avoid this stuff from happening but sometimes it happens. Just have to cope with it and try to recover as much as you can. Most importantly: don't let that ruin your fun in game or in life.

>.> Oh and always keep an eye on your bank account... Because damn... @_@; Past experiences.

Thursday, April 17, 2008

Airships: What happened?

With all the outpost warps, Whitegate teleports and all this other nifty stuff that exists in the game, the Airships have been kinda lost their usefulness. There are a lot of good reasons why.

As we all remember in Final Fantasy XI, getting the Airship Pass and riding it was an experience. There were two ways of getting the Airship Pass, either complete the Magicite Rank 4 mission or pay 500,000 gil. Most of us opted for completing the Rank 4 mission, which can either take us a long time to do (from the start of creating a character) or can be fairly fast (if you know a few people in game already). For me, it was a slow process because I played the game in a rather slow manner. You know, enjoying the game like a fine wine, something that I think a lot of people often don't do when they play games nowadays. But, anyways, riding the Airship for the first time was amazing, especially since I got to ride it with some (then) close friends of mine. The music reminds of Phantasy Star Online... oddly enough.

As time went on, Airships became that thing that got people places. You'd have airships full of people trying to get to where they want to go. Eventually, we've hit a point where Outposts became dominant, City areas have nothing to offer, Jeuno became less useful, Aht Urhgan offered more, and City areas introduced a teleport to Aht Urhgan.

But what happened to the airships? They still run their usual business but with how fast we can go around the world, Airships just take too long now. It is a shame too, there is one whole zone in the game that is dedicated to Airships. There are 3 whole zones that offer nothing but NPCs and Airships and those Airships are just not getting used any more. Airships are no longer required to get around, which is a pity because Airships were a big deal.

Can we fix the airships? We probably could if we have an incentive to use them. Here are some things I'd like to see:

1. Faster Airships
Waiting 12 minutes for an airship is stupid. Make the ride go faster and increase the circulation of airships.

2. NMs in Airships
Personally, I'd like to see some monsters up in the Airships and maybe some NMs. Wouldn't even have to be something great, just something to kill time with.

3. Airship from Jeuno to Whitegate
Yeah, most would probably prefer a teleport NPC to there... but heck, an Airship going there wouldn't be so bad if there wasn't a teleport NPC.

4. Quests/Minigames that involve the Airship
The Discerning Quest for Airship is pretty all right, a bit of extra gil and such. However, you can finish this pretty fast and it also ends up leaving you with nothing to do until you land.

Well, that's my Airship rant of sorts. There will always be one memory that sticks in my head whenever I'm on an airship: Running off to the rim and getting stuck in the propeller~

Mob Claiming and You

You know, there's a lot of things in FFXI that we often overlook or not really give much of a damn about. One of them, at least the way that it falls in my LS, is claiming a mob. Its such a simple concept yet, like everything in the world, there are rules. No, this isn't your typical "rules are meant to be broken" type of rules, this is your restriction as a client to the server. Lets dive into this topic, shall we? >.>

First things first, what is it to claim? The way that the player perceives a claim is when the monster cannot be interacted by themselves due to it being under the possession of another party or alliance. So, someone else claims means you can't do anything to it for that time. A mob can be unclaimed (or "go yellow") and a mob can have players on the hate list without it being claimed. So, our definition of claim is set: When a monster is under a controlled possession of a player/party/alliance.

How do you "claim" a monster then? Simply:


1. The player invokes an action towards the monster while the monster itself has no one on its hate list.


ex. A monster is sitting there, minding his own business. Random player runs up to it and uses Provoke. The player claims the mob.

or-

2. If the monster itself has a person on their hate list, the player must invoke another action that would increase their enmity enough so that they are the highest on the hate list.

ex. A monster aggros a player. The player does nothing but attempts to run away from the monster. Another player runs up to the monster and casts Provoke. Monster is still not claimed. The same player that provoked the monster uses Shield Bash ability, the monster is now claimed.

There might be an exception to that rule if the player that aggros but has no hate on the monster. I'll test this when I'm not relaxing on my bed with my laptop. >.>

A monster can go unclaimed. For the most part, it is a bit unclear as to why exactly they do so but we can agree that it occurs when there are no player actions being done to the monster for a long duration of time.

A few years back, SE implemented an anti-bot mechanism to the claiming system. This has been the bane of a lot of HNM campers, especially to the non-botters. I'll explain why.

When a monster pops, it fades in to the player's screen. This is what we see in the game. What really happens is this:

1. The server tells the client (Your machine) that the monster spawns.
2. The client picks this up and renders the monster on screen.
3. The server, at this point, detects to see if there is anyone attempting to claim. For a duration, it cancels out the attempt to claim until the time period is over.
4. After the time period is over, it takes the very first action invoked by a player and sets claim to them.

To separate the client and the server:

Client Side:

1. Receives information that monster is spawned.
2. Renders monster on screen.

Server Side:
1. Sends information that monster is spawned.
2. Has a grace period where no one can claim and will negate the attempts.
3. Immediately after grace period, first player to invoke an action, wins claim.

This little list is to attempt to give you a better look at what really happens and how claiming HNMs and such really work. Because of latency, computer hardware, and so on, often times players see a monster spawn as claimed. In all reality, it never spawns claimed but that doesn't change the fact that your ability to try to claim never occurred. Reason being: You couldn't target the monster anyways because your system is still trying to work out the Client Side portion.

There are ways around this but it still becomes a game of luck. It can be a game that you can manipulate for your own advantage. Allow me to explain.

One thing to note is that you can target (and even see) the monster before it even loads up on your screen. Now, there are various ways to see the monster before it loads, but the moment that the game picks up a spawning mob, you will be able to target it. So, if you have some way to see that a monster is spawning, you will know when to look out for it. Does this require 3rd party tools? Not really, but there are some programs out there that will help but will not go anywhere in the grey area.

Another thing to note is that when you can target the mob, DON'T SPAM YOUR ABILITY/SPELLS. Why do I say this? Well, I like to think of HNM Claiming as a game of darts... except you only have one Dart and the Dart Board just flies by you, giving you only one small window of chance to hit the bullseye and you're also blind folded at the same time. You basically have to go with your gut instinct and hit your claiming ability/spell the moment you think the window of opportunity is. You have two things to consider: The Server's Grace Period for that monster and the other players attempting to claim. This is just something you'll have to get lucky with and unfortunately, such a system really shouldn't exist in FFXI... but here we are now and we simply just have to learn to play the game.

Oh and finally: Don't use non-st macros for claiming HNMs. Your timing ends up being stricter and an added benefit of using the menu is that it allows you to easily determine when a mob is targetable (such as when an HNM spawns).

And that's pretty much all I have that involves claiming mobs. Just remember: A bot can be defeated easily, it just simply attempts to hit a macro at the right time and it is also limited by the randomness of hardware and latency, much like how you're limited.

Wednesday, April 16, 2008

Moggie and Lissy~ + Wiki Userpage

Before I get into today's blog post (which is something that is long overdue), I just wanted to point out that I customized my userpage on FFXIclopedia. Only real thing of interest it has there right now are my Assault completions. Kinda gonna work on putting the rest of the stuff in later (quests, equipment, more check lists, etc).

You can find it at http://wiki.ffxiclopedia.org/wiki/User:MogKnight

Anyways!

Even with our busy schedules, me and Liseth have started our plan to duo DNC and SCH to 75 (at least, that IS the plan). Currently, we're at level 26 and have been leveling whenever we have the free time.

DNC and SCH are fairly unique jobs, at least compared to the rest of the other jobs. DNC has a long longevity in being able to survive, mainly because it can support itself solely on its TP, a value that constantly increases as the battle progresses. SCH is also unique as it can be highly comparable to both WHM and BLM (but I'll let Liseth talk about that :P).

Some points of interest though for those that wish to level DNC or SCH and have a buddy or significant other that they can level with:

1. As long as you can get a good flow of TP that bowls over your HP consumption, you can solo anything. Which means it makes it easier/faster to duo and have your SCH concentrate more on nuking.

2. Consider your SCH's MP as a secondary form of healing. You, for the most part, will be doing all the healing. Have that SCH focus more on nuking.

3. When you first setup your solo session, start off by fighting some weak mobs if possible and your SCH focusing on healing you until you get enough TP to keep yourself alive.

4. Steps are very VERY VERY useful, use them.

5. Animated Flourish is helpful as your SCH might end up taking hate more often than not. Also note that once you Step, you can Animate immediately after.

6. You'll be subbing NIN by the time you hit 20. Honestly, Utsusemi isn't going to save you, so don't cast it during a fight. However, cast it before you go out to pull to save yourself some HP.

7. Don't bother with Aspir Samba. Trust me.

8. Don't bother Weapon Skilling. Trust me on that too.

Moggie also did a Salvage with Liseth. Hopefully this keeps going. As much as I'd want to get Usukane Feet (and everything else), just the fact that I get to do them with Liseth is enough. :3 Besides, how else can I get to see Lissy naked? X3

Wednesday, March 12, 2008

Sekkanoki: Thoughts and Stuffs

Among all the crying DRKs out there, all the SAMs were treated to a nifty new gift. Does it make SAM more awesome or is it simply a diversionary toy that serves no purpose?

Sekkanoki is a level 60 SAM ability that allows the SAM to restrict his next WS to consume only 100%, thus forcing their WS to have a TP mod of 100% (even with Hagun). The duration is 1 WS or 1 minute, which ever occurs first. The recast is 5 minutes.

The practical usage of this ability really all depends on what type of player you are. In my case, I WS for a lot of damage so I tend to hold my TP. This results with me having 300% TP a lot of times, especially if I'm SA/TAing. Sekkanoki allows me to get 2 WS out of a 300%, which results with a WS at 100% potency and another WS at 300% Potency (due to Hagun). This can setup for a nice lv2 SC, but also allows me to balance hate a bit since I can SA for slightly lower damage and TA for higher damage.

Now, the 5 minute recast, though shorter than I originally thought, is still pretty long and really, you're gonna be WSing so much during that 5 minute period. It would be nice to stack it up with Meditate... but wait, you have a 30 second off sync timer on that ability because you merited it... >.> DAMMITS.

The use of this ability is fairly situational and its nice when you can find a use for it. Otherwise, this isn't going to make or break SAM, its a nice nifty toy that isn't useless but the practical usage may only be found in the HNM areas, merits not so much and will probably not be too useful to save anyone.

On another note: Liseth is broken, nerf her. >:3

Edit: and like an idiot, I didn't realize that Meditate was on a 3 minute timer.... whoops. >.>

Monday, March 10, 2008

March 10th 2008 Update: RETALIATION!!!!!

Basically a copy and paste from a forum post I did this morning. Hopefully, it will turn out nice. <.<

Traditionally, I go through each update thing, post a quick opinion about it and point out funny things. >:3 READY? GO!

New areas have been added to past Vana'diel.


Yay.

NPC spectators have been added to Chocobo Circuit.
These new NPCs can be observed purchasing chocobet tickets and rooting for their favorites.


... lol

"Brygid the Stylist Returns" quest is now available for dancers and scholars.


More JSE... can't go wrong.

Characters below level 20 are no longer able to mine for items in the following areas:
Newton Movalpolos/Mount Zhayolm/Halvung/Gusgen Mines/Ifrit's Cauldron


This made me laugh for a good 20 minutes.

New Notorious Monsters have been added to the Wings of the Goddess areas.


HNM quality? Heck, anything would be good at this point.

A maximum limit has been placed on the total amount of bonus attack speed that can be gained from a combination of spells, abilities, and items.


Uh oh.

The chance to resist damage from skill chains has been adjusted.


Oooh, nice~

When receiving weapon-enhancing spell effects from other party members, the additional damage caused will depend on the caster’s enhancing magic skill. Magic accuracy for these spells has also been adjusted.


Well, at least this is not that stupid... no wait, its still pretty stupid.

The process for calculating “Absorb” spell resists has been adjusted.>

"Absorb" spells that previously did not take effect when resisted will now take effect in the case of partial resists below a certain percentage. However, partially resisted spells will have their durations reduced.
“Absorb” spells will still fail to take effect in the case of a complete resist.


The following spells have been introduced:
Recall-Jugner (WHM Lv.53)
Recall-Pashh (WHM Lv.53)
Recall-Meriph (WHM Lv.53)
Retrace (BLM Lv.55)
Absorb-ACC (DRK Lv.61)
Klimaform (SCH Lv.46)
Monomi: Ichi (NIN Lv.25) *Uses the ninja tool, "sanjaku-tenugui."


Wait wait wait.... did they say... "Absorb-ACC" O_O;
And yay, Sneak Spell is actually <37.
I can't really say I like the location of the teleports though...
Retrace sounds like going back to the past...
Eh, that's why we have DATs. Someone will figure it out before the servers go up.

The new warrior job ability “Retaliation” has been introduced:
Retaliation
Allows you to counterattack but reduces movement speed.


Oh shit... RETALIATION... !!!!!!!!!!!!!

The new thief job ability “Collaborator” has been introduced:
Collaborator
Steals 25% of the target party member's enmity and redirects it to the thief.
*This ability shares a recast time with “Accomplice,” a thief ability introduced in the previous version update.


A 50% and a 25% version? @_@?

The new samurai job ability “Sekkanoki” has been introduced:
Sekkanoki
Limits TP cost of next weapon skill to 100.


Hmm... this I actually like. Would actually make things easier to self Skillchain I'd imagine. Also allows for good conservation of TP when using Meditate at the same time.

... Also allows for less enmity gain because I do too much fucking damage. >.>

The new summoner job ability “Elemental Siphon” has been introduced:
Elemental Siphon
Drains MP from your summoned spirit.
*Only effective on spirits summoned by the summoner.


Uh... spirits... huh...

The following changes have been made to the corsair job:
- The recast for the job ability “Quick Draw” has been changed to a “charge” system.
Each use of the “Quick Draw” ability consumes one charge, with charges being regained over time.
When using the “/recast” text command, it is necessary to nominate a specific shot, such as “/recast Fire Shot”. This command will display the amount of time remaining until a new charge will be generated, as well as the current number of charges available.


Uhm... I hope Quick Draw recharges every minute? <.<;

- New “Phantom Rolls” have been introduced:
Dancer’s Roll (COR Lv.61)
Scholar’s Roll (COR Lv.64)


Yums.

The following changes have been made to the dancer job:
- The recast time for all Waltzes will now be reduced to 6 seconds while under the effect of the job ability “Trance.”
- The effect of attributes on Waltzes will now be calculated differently depending on whether dancer is set as the main job or as the support job.
- An accuracy bonus will now be applied to “Steps” when dancer is set as the main job.
- The durations of the job abilities “Haste Samba,” “Aspir Samba II,” and “Drain Samba III” have been increased.


All of these are good... except for the subjob thing... @_@

eee... I'll let someone else figure out the scholar stuff... Though it does look pretty interesting...

The fee structure for obtaining and altering mannequins has been reduced as follows:
-Price for your second mannequin and onwards: from 250,000 gil to 100,000 gil.
-Cost to change your mannequin to that of another race: from 10,000 gil to 2,000 gil.
-Cost to change your mannequin's pose: from 1,000 gil to 200 gil.


OH GOD @_@ MUCH NEEDED CHANGE~

Magic effect explanations have been added to item help information for magic scrolls.


nifty~

The following data can now be backed up on PlayOnline's servers.
-"Config" settings inside the main menu (excluding platform-specific settings such as "key assign", and language-specific items).
-[Current tell target] history for "chat" inside the active command window.
-Macro and book data.
-Map marker data.
-Item display sorting data for the "bid" option in the auction menu.

[Storage Location]
It is now possible to store configuration data on PlayOnline's servers, in addition to your game machine's own hard disk drive. Up to four slots are available on your hard disk for this purpose, while one slot is available on the server. One slot stores one character's worth of configuration data. Selecting a used slot will overwrite existing data.

[Saving Configuration]
Bring up the configuration file save screen by pressing the following buttons/keys at the character selection screen, and choose the slot in which you wish to save.

"PlayStation 2": L1 button + L3 button
Xbox 360: LB + left stick button
Keyboard: [Shift] + [Alt] + [Ctrl] + [B]

[Loading Configuration]
Bring up the configuration file load screen by pressing the following buttons/keys at the character selection screen, and choose the slot from which you wish to load.

"PlayStation 2": R1 button + R3 button
Xbox 360: RB + right stick button
Keyboard: [Shift] + [Alt] + [Ctrl] + [R]

[Deleting Configuration]
Bring up the configuration file deletion screen by pressing the following buttons/keys at the character selection screen. Confirm deletion to restore default settings for the currently selected character.

"PlayStation 2": R1 button + L2 button + R3 button + L3 button
Xbox 360: R2 + L2 + right stick button + left stick button
Keyboard: [Shift] + [Alt] + [Ctrl] + [D]


What this basically means, those with windower macros don't have to worry about SE looking into your macros as saving is purely optional.

The maximum number of screenshots that can be stored has been increased from 99 to 200.


lol...

A new text color has been introduced for the name of monsters currently engaged with alliance members.

A new text color has been introduced for the name of monsters that anyone can attack.


Nifty.

The following new emote commands have been added:
/dance1
/dance2
/dance3
/dance4


Finally~

Well, I skipped a lot of things (usually things I have nothing to really say about or wish to point out). Not a bad update at all really. I would like to see how the Counterattack rate is like for that new WAR ability and if shadows count first for it or not. What I really want to see first though is the max limit to the amount of attack speed you can have. For all we know, it could make the whole Rune Chopper thing useless now... but I hope it isn't that bad.

One thing I will note is that quite a bit of jobs got a bit of a buff this time around. WAR/SMN... maybe/DRK (though you could argue a nerf here)/THF (I guess?)/COR (maybe)/SAM/Any job that uses /NIN/BST even. Reason I say this is because I don't think

Actually wait a second...

A wyvern’s attributes will now increase in correspondence to the amount of experience gained from the moment the wyvern is summoned.
*This increase will not be affected by experience gained from Campaign, Besieged, or items.
**A wyvern’s attributes will be reset to their original values when the wyvern is KO’d, dismissed, or changes areas.


Even DRG got buffed a bit.

The whole SCH thing is a beast of an update in itself. Will it allow it to float better? Time can only tell really. From what I gather...

They added more charges for Stratagems.
They reduced the time for recharge.
Looks like they have an ability that saps your HP for MP (which I think is awesome... now if only it can go the other way around for PLD... >:3 Taru PLD Top Tier).

Now this is interesting: Addendum abilities that allow you to cast even more White and Black magic. :o~~~

Oh and Emperor Band... uhm... Basically double times your Empress Band, I'd go with it I guess... I guess...

Hmm... La Vaule, Beadeaux, Castle Oztroja in the past zones... Sexy.

Again, all around, good update, kinda want to see how everything turns out. I just hope we don't have to wait another 5 months for an update.

And as always, the update can be found on the POL website (which I believe will be going down at 11AM PST but will come up later.

Update Notes

Friday, February 15, 2008

Skilling Up Fishing... The Stupid Way

I decided for one day to stop fishing Moat Carp and attempt to work skilling up fishing. After doing a bunch of researching, there was one method that I found that really doesn't consume money (if at all) and in fact can turn out a small profit. Unfortunately, it is still slow and skilling will take awhile.

I call this the "Lazy Taru's Method of Skilling."

The target is Gold Carp, which caps your fishing at level 51 (so you might want to be around level 30 for this). All you will be getting will be Gold Carp or Rusty Items, no Moat Carp at all. You can use any real rod (I use a Halcyon) paired with a Shrimp Lure. Go to Windurst Woods (though I think Walls/Waters work just fine but I haven't looked into it) and just start fishing. Your bite rate will be pretty low (might get one Gold Carp every 12 some casts at times) but your only real fish will be Gold Carp. You will know that you're going to fish up a Rusty based on how fast you drain your target's stamina, so let go of those as they can potentially break your line (and lose your Shrimp Lure).

Now, I know I should be getting Moat Carp, especially since I have like 80% to go. But that is the thing about FFXI, sometimes you just want to tackle on things differently even though it might not make logical sense. Also, I only fish in Windurst Woods since I get Moat Carp and Gold Carp occasionally with Insect Balls.

I could use some Cup o' Noodles right now... its pretty cold. @_@

Current Fishing Skill: 35.0

Wednesday, February 13, 2008

Mog Style: SAM75 TP Equipment (General Use)

Hello folks! Now we will have another glance at my current equipment. >.>



Main: Onimaru
Sub: Pole Strap
Head: Walahra Turban
Neck: Chi. Chain
Ear1: Fowling
Ear2: Brutal
Body: Haubergeon
Hand: O. Kote
Ring1: Ulthalam
Ring2: Rajas
Back: Amemet +1
Waist: Swift
Legs: Byakko's Haidate
Feet: H. Sune-Ate

In total this set gives:

Attack: +44 (Not counting STR)
Accuracy: +25 (Not counting DEX)
STR: +18
DEX: +25
Double Attack: +7%
Store TP: +12
Haste: +14%

Obviously, there could be better upgrades for certain items.

Hagun
Justice Torque
Busha (Which I don't intend on getting for the mean time)
Speed Belt (Which I don't intend on getting.. any time soon @_@)
Forager's Mantle (which costs too much for just 1 extra STR)
Usukane Feet
Hauby +1

Now some things I'm not too entirely sure on switching in and out just yet.

Dusk Gloves/SAM AF1+1 Hands

I haven't really done much meriting, I also don't have these gloves just yet, so I'm kinda in the dark as to how much of a difference these things will make.

Well, they finally done it...

Square-Enix finally posted up the video of them killing Absolute Virtue, along with tossing some hints at the side.

The video can be seen here. (Note that this will open up your media player and stuffs.

I just did a /sea at Al'Taieu... pretty busy already... pretty busy already...

Edit: Okay, there's no one at JoL's spawn point. <.< Ah well...

Tuesday, February 12, 2008

From PS2/360 to PC: Shifting Over

Now, there are a few players out there that enjoy playing on the PS2 or the 360 version and really enjoy the use of their controller. I originated as a PS2 player and then I shifted to my PC (since it just runs much better overall), so I can understand how being forced on a keyboard can be difficult.

So, for those thinking about changing to the PC version, I give you:

Mog's Spiffy Guide to Controllers

In FFXI, you are able to use any controller. In theory, you could use any type of PC-Compatible controller. However, for full functionality, we will need a controller with the following properties:

2 Analog Sticks (and can function as digital buttons as well)
1 Digital Directional Pad
10 Buttons
Rumble Feature

If you were to take out everything that was considered optional from a full setup:

2 Analog Sticks (and can function as digital buttons as well)
1 Digital Directional Pad
7 Buttons

Now, for those who just want any kind of controller and don't want to use their PS2 or 360 controller, I present to you:

The Logitech Rumblepad 2 >:O

This controller is about 30 dollars, about the same price as a PS2 controller, less than a 360 wired controller. Its good, the only complaint that I have with it is that the diagonals are too pronounced on it, but the D-Pad is great and I find it to be perfect if you play any emulator systems on your computer. For FFXI, perfect enough to do anything like a PS2/360 controller.

But, if you're a purist like me and you need to use your PS2 or 360 controller, lets start talking.

For the PS2, you have an option of buying a PS2 to PC converter. Now, there are a lot of them on the market and they either suck or they work just like the real thing. One issue that you'll run into with these converters is the lag issue from your button press to the game's reaction to it. Personally, I use the Red Octane Universal Controller Adapter. It allows you to plug a PS2 controller into your PC, your Xbox(1) and your Gamecube(or Wii). Unfortunately, Red Octane does not sell this any more, your best bet is to check eBay. This has absolutely no lag and it makes it great for using your PS2 controller for games that need that sort of precision with your controller (fighting games are a good example). Now, you can get away in FFXI with any other controller converter really, since most converters lag about .3 seconds, so really the Red Octane isn't the must-get adapter for just FFXI.

If you're on the 360 and you have a wired controller or bought the Wireless Receiver, you're probably disappointed to all hell, right? Yes, the drivers that were released for the controller is horrible. Unfortunately for right now, wireless controllers aren't going to get much of a fix until a bit later. For now, for you people that are using the wired Xbox 360 controller, you can download these custom drivers from XBCD Plus and can edit the inputs of your wired controller to function more like a regular controller (i.e. making your analog buttons more like digital buttons).

And of course, you could always give up the way of the controller and use your keyboard... but who would want to do that? <.<

The Misadventures of Ranger Mog

One thing I wanted to get done before I move to anything else is getting RNG up to 37 for my SAM. While I'm not geared yet for SAM/RNG, at least I got a Soboro to start it all off. Figured before I start working on getting an Osode and a few other things, I'll need to get my RNG to 37 anyways.

Soloing as a RNG can be a pretty painful job but you can often times pull more EXP than you can with a typical Dunes party. To give me a little leeway for survival, I subbed BLU for Metallic Body, which gives Stoneskin. Then I just grabbed whatever I can to maximize my range accuracy and damage.

I can tell you this: You're still gonna be missing a lot of shots. >.> Sometimes that one shot you need can determine if you live or not too! Soloing is not an easy task at times.

Worms are going to be your primary target when you solo. There are located all over the place in Vana'diel. What you want to aim for specifically are the worms in Konschtat Highlands, Korroloka Tunnel, Qufim, and Maze of Shakarami. Worms can't move, worms can't melee you from afar but they do have spells that hurt like crap!

When dealing with worms, you have to think about these factors:

1. Anything else that may aggro around you.
2. Any other worms that can link.
3. Can you put 30' Distance between you and the worm to avoid spells easily?

Sure, all of this sounds easy but once you get out there and mess up once...!

Only real suggestions I can give you to make it easier:

1. Memorize the layout and the respawns of the mobs.
2. Before you take a shot, PLEASE look around you! @_@
3. Stonega sucks, but there is really no way to avoid it other than running out of range, that means your accuracy and damage will take a hit. Use food to compensate for this.
4. Sharpshot whenever you can and make good use of that time.
5. If you can convince a friend or a significant other to PL you (hint hint Liseth >.>), attempt to do so. It will reduce your downtime and gives you more leeway in taking risks during the fight.

Also note: You will be spending gil on this. <.< Probably not a LOT but it will take a hit on the wallet.

Monday, February 11, 2008

Short Review of Nov 07 Update + WotG

Well, its been roughly 2-3 months since the expansion came out and it will be roughly a month before the next update. I'd like to take this time to kinda review what was presented with the Nov. Update along with WotG expansion being included.

Now mind you, I was gone from the game for about a month prior to the release of WotG and also I transfered servers and also note that if you're reading this and you're from another server, it might be different on your end.

Anyways, lets get started.

Execution of the release


When this expansion came out, the shipment for the PC version was delayed in NA. That sucked... bad. We would be without the expansion for roughly 3 or so days due to the fact that it was released on the week of Thanksgiving. The release date of it was also pretty bad in general, as people with family would not be able to experience the expansion on the first day, and usually those days are the most interesting.

Poorly executed release, though for those who managed to get it for the 360, PS2, or used other methods of obtaining access to WotG without the PC discs but bought the codes from the 360, PS2 release, it was a pretty nicely executed experience, and everything was fairly streamed nicely.

Ease of getting to the new content

For the most part, it was a bit rough to get to do exactly what you wanted to do. The new jobs were easily accessible as it required short quests that can be done within less of an hour's time with very little effort. The main problem was trying to figure out how the Maws worked when you first got in them. Many players went into the past and exited out of the Sauromugue Champaign Maw and then they warped or died or whatever without seeing the other Maws. That was a bad thing to do because they would have to go back to that Maw to go back to the past. The said Maw can only be reached by going through Garlaige Citadel in the present, which is a pain the butt.

As for going through the campaign, it took a bit of effort and figuring out. It took me about a good 5 hours before I was able to partake in my first Campaign, and most of it involved running through unknown territory.

The new zones look very nice and seeing the older zones in a state of war was much exciting. However, I was not fond of the fact that the position of certain Maws and Campaign Arbiters are located in areas that involved a bit of off walking. While the Maws can be understandable, the Campaign Arbiter locations would require a player to spend time and effort and maybe even their EXP should as it involves wandering around dangerous areas even to a 75. I believe some locations were fixed after a few updates.

Campaign Ops, for the most part, can be ignored and does not reward too much of anything. While they are "free" to do, we also have Assaults that are also "free" to do and they reward so much more.

The ranking system in Campaign is a bit of a toss up. The rewards for having a high rank is not as apparent as it should be, the EXP limit that you get from campaign isn't balanced enough to warrant a rank up, except for the fact that you have to keep attempting rank ups to even keep your rank. I found this to be a bit bothersome and even useless at times. While it unlocks more Campaign Ops, the Ops themselves still feel rather meaningless, and many aren't even fun to do.

However, the campaign battles themselves are probably the biggest great addition to FFXI. Being able to solo EXP/Merits/buffer in these Campaigns make life easier for jobs that cannot normally land a party. While this may not replace parties, it is a good filler for times where you are looking for group. One thing that I don't like about Campaign is the fact that everyone solos it to the point where those who are getting beat up will most likely die because there is no support going on. With that said, if you are to do campaigns, bring a healing buddy with you or sub WHM for reraise.

Along with the expansion, they got rid of the Rent-A-Room system and just made it so that you can just walk in and you're set. Inventory was increased to 70, which is a godsend. People can be invited to your Mog House, which is a nice feature but one that can easily be forgotten.

The update itself changed many things, but that is because there was an expansion with it. The next update will most likely continue the story and so far we know there will be changes to campaign. What I would like to see is more Campaign Op changes and probably a better implementation of being able to see when Campaign battles will occur.

Sunday, February 10, 2008

FFXI isn't just all about grinding EXP and getting phat lewt >;3

Upon hitting 75 with my Samurai, I decided to take a break from leveling more jobs and started to focus on doing the things I've meant to finish up a long time ago. With the new school semester starting up for me soon and the fact that I am actively working on a video game project (which I must keep underwraps for various reasons), I probably won't even have any time at all leveling another job.

The Wonderful World of Fishing @_@
Fishing. It goes great with the word "slow," "boring," and often times "stupid." Yes, fishing is slow, it can get really boring and sometimes the things that you need to get while fishing to further enhance your fishing experience is stupid. Fortunately for me, I am immune to most of these! :D

Here are my current fishing plans and goals:

Get Lu Shang (Currently ~1500/10000)
Get Ebisu Rod (Will be awhile before I even think about getting it)
Get fishing skill to 100 (currently 33.0)
Get revenge on Ryugu Titan
Get fishing skill+ equipment for Guild (can't while under Woodworking contract)

Main Focus right now: Lu Shang Rod

Fishing is one of those things that people either enjoy or not. Those that don't often do not understand just how much researching and patience is required to fully enjoy the finer aspects of fishing. And often times, a lot of people just don't have time for it, when honestly, this is one of the fastest things you can do in the game at one time.

Fishing can get you money, fishing can get you a lot of money. Fishing can also get you a lot of headaches and might even burn a hole in your wallet. Therefore, fishing is a lot like everything else in this game. Only real stipulations is that leveling is much slower and you can only catch ~200 things per day (the reason why I say "things" is that fish and items count towards this.) Crafting can net faster skill ups, allowing the fact that you have the money to do such a thing. Crafting has no limitations on how much you can craft per day. So, why pick fishing as a trade over crafting?

Well, for one, you don't do such a thing. Fishing does not affect your crafting in any real way. You can get fishing to 100, you can get a craft to 100 as well without having either conflict another. You can level a craft and fish at the same time without any problems. However, fishing will not rape your wallet full of gil as fast as crafting, so you can fish more often than crafting in the long run. This is what makes fishing a good thing to do when you're killing time every day or night if you choose to do so.

What if you are one of those people that want to rush through things? Well, fishing might not be for you since it is a slow and limiting process that cannot go any faster due to the limitations placed on it. If you still wish to fish, you can choose to buy a Lu Shang rod and skip the Moat Carps altogether. However, Lu Shang really does not show it's true benefits until level 50 fishing, where you start running into the more troublesome fish. You also might want to consider leveling your woodworking to 80 so you can fix your Lu Shang if it breaks.

@_@

THE LU SHANG ROD BREAKS?!?!?!?!?

Well, yes. <.< The Lu Shang rod can break under certain legendary fish. However, don't be afraid. If you fail the synth, you will not lose the Lu Shang rod but will just lose the crystal. There is also an NPC that will fix your Lu Shang for a few items.

So, what is this Ebisu rod that you may have heard about? Well, that would be the fishing rod that is better than the Lu Shang rod. It is the only rod in the game that is unbreakable and is also the only rod that is rare/ex, so don't expect to buy one of these.

If I ever get to the point where I can attempt for the Ebisu rod, I'll start writing about it. Until then... Moat Carp go!

Chocobo Hot and Cold >.>

Remember that minigame from Final Fantasy 9? No? You know, I am surprised a lot of people here in FFXI has never played another Final Fantasy game before...

Anyways, Chocobo Hot and Cold is a minigame in FFXI that allows you to bring out your Chocobo that you raised and try to dig up the treasure box. To help you do so, the game will prompt you via "Kwehs" to help tell you if you're closer (hotter) or farther (colder). Depending on what stats and abilities your chocobo has will also aid you in your treasure hunt. Once you've located it, enjoy your awesome rewards... such as a crap ton of greens. <.<

The treasure pool doesn't sound so exciting at first, in fact, it generally stinks. But, considering how the game is free to play (though limited once a RL day) and sometimes you get some neat pocket change from these items, not a bad thing to invest your time in.

In the beginning, you're limited to certain areas but once you spend a week or so digging successfully, you can unlock more zones to dig in, usually better items too! ;3

No real goal here for me to tackle but I am raising a new Chocobo... lets see what happens.