Showing posts with label Wings of the Goddess. Show all posts
Showing posts with label Wings of the Goddess. Show all posts

Wednesday, July 30, 2008

Campaign: The Legit Way

... Because we know song spamming is gonna get squashed!

Some people don't like to campaign, a bunch of good reasons why. Frankly, if I was playing this on my 360, I'd probably cry because I think the chances of it freezing up would be pretty high. I haven't tried it on my 360 yet so who knows!

Anyways, to kinda add on to my previous post about Campaign (link), having a basic understanding of what you can do to squeeze off as many XP caps as you can to add on to your healing/damage XP gain is key to getting 4-figures.

As a melee, this is horribly easy. Just run out there with your weapon and beat the crap out of things. Just try to treat it as a merit/TP burn party, toss out any self enhancements JA/Magic that you have (just note the exceptions) and pretty much, unless you're a few levels low or you get knocked down too many times, you'll most likely keep up with the cap.

As for a mage job... they have it hard. The majority of their XP is from emptying out a resource that they do not have unlimited amounts of. Pretty much, your MP is being converted into XP. Lets face it, unless you're a decently geared RDM or WHM, you're most likely not going to melee for crap.

That's a quick overview, lets get into details!

First, Sigil. There's really no reason to not have it. It gives you Signet bonuses along with Sanction effects along with the ability to stack up Regen/Refresh/Food Duration all at the same time. This will help you a lot during resting periods where you want to get your HP/MP back up. This is especially true for melee since there many be some situations where a cure just might not come to your aid.

The key to getting XP is keeping yourself alive by yourself. It may sound like a selfish thing but consider that when things get really busy and your HP meter isn't exactly apparent to other people, relying on a random cure from people during the times where you need it most isn't exactly smart thinking. As a mage though, feel free to cure yourself and others, it's XP. Pretty sure people that do campaign regularly is going to be on the look out for those with low HP just to get some XP out of it. It's a mutual benefit: They get XP from curing you, you stay alive longer to milk in more XP.

Plan out your Campaign. Don't just grab a tag and do random stuff, have a plan of attack for how you can milk the most XP. Lets have a look at what I have for BLM:

1. Immedately when a campaign battle starts, get a tag.
2. Cast Stoneskin/Blink/6 Barspells. Cast Reraise if needed. (Covers my 8 self enhancing)
3. Look around for anyone that needs a cure.
4. Rest until an attack wave shows up.
5. If unruly mob of players gang up on Boss in the wave, debuff/drain/aspir only.
6. If unruly mob of players gang up on underlings, nuke accordingly and melee at the same time. Try for a killshot.
7. If death is a definite, die in a place where you can be safe to raise.
8. Repeat 3-7.

It's a pretty solid plan, usually nets me a good chunk of XP. To into specifics about my plan though:

1. Getting a tag immedately when a battle starts is a good thing due to the XP time cap (which differs based on your rank.
2. Self enhancing caps at 8 repetitions, a total of 150 XP.
3. You need to cure 5000 HP to hit cap. That's about 25 Cure 3s or so based on your gear.
4. Having MP = important... that goes without saying.
5. Bosses suck as they can potentially one shot you. Try to keep your distance and keep your hate to a minimum. Resists count towards your debuff, you need to do 20 of them.
6. This is where the majority of your damage will come into play. Remember to keep yourself alive.

Now of course, if you're on a melee job (like my SAM), the only real planning you have to do is simply keeping yourself alive out in the battlefield and having a good weapon on your side. Just go out there and beat the crap out of things.

Some points of interest~

- While I'm not so sure about the Bastok/Sandy side, the Yagudo's Divine Pilgrims are basically free nukes. All they are sent to do is go in and erect either a turret, a belfry or bomb the fort. They don't attack at all so just throw out your big nukes without worry about hate.

- Did I ever mention that Stoneskin is the greatest spell ever made? Use it. It might not save vs Bosses but it'll save you against certain AoE attacks for a bit.

- Getting new tags, on the same line as song/spell spamming, can actually pretty good to reset your caps on certain XP things. Try doing it while you're waiting for the next wave of mobs.

- Almost everything can be aspired. Use that to your advantage.

- If you have a Love Halberd and you're main SAM... :3

- Bosses are usually bad news to engage first. Try to plain out avoid them if you can and just target the weaker ones. If you have a strong NPC force though, you can go nuts sometimes.

- Cure NPCs. They have so much HP that a Cure 3 will usually only heal 2%.

Truth be told: Campaigning on BLM (or close to any Mage job really) sucks. You can be trying to do everything to your power to get as much XP as you can but you'll never really reach the cap. However, if you really want to go campaign on your BLM, it can be fun but the XP will be substandard and you're often better off soloing stuff in Sea. To be honest though, to have something like this as just simple clean fun... it's a nice thing to do when you just don't want to really think and just let it all roll. You also don't lose XP when you die and screw up so maybe the overall XP gain isn't so bad for soloing. Either way, it gives me an excuse to bust out my DS and wait between Campaign fights!

Maybe I'll come back and reorganize this post a bit... For now, just rough typed out info. See you next fight!

Friday, June 27, 2008

Black Cloak infused with Love~

So after hitting level 68, Lissy decided to congratulate Moggie by giving him her very own Black Cloak that she has been using since forever! Truly, I am touched and just having this thing on me makes me feel like my power level is over 9000! @_@;

After freaking out and falling in love with Lissy's Black Cloak, I decided to head out to Sea and nuke some fishies.... then realized that I still havent' figured out the trick to it and I'm still getting really low XP per hour. Maybe I need to level /RDM and use that!

Anyways, I know a few posts ago I did a bit of a thing with /BRD and all that stuff. I decided to screw doing that and actually do Campaign battles. As I'm pretty sure the trend is following on other servers where it's mainly beastmen controlled. Now, I heard some weird ass crap from players as to how to "resolve" this issue on the player side. Kinda ranks along the thing I heard about Besieged and donating Imp. Bronze Pieces to the NPC that gives the Turban (yes, this is false, yes, you are retarded for believing in it).

I'd like to start off the theme of today's post as.... Cautionary Tales of Campaign.

@_@;

Honestly, Campaign isn't really a bad thing. Sure, it causes your Xbox/PS2 to crash from time to time but when you... ya know... actually get on a decent PC, it isn't so bad. You see a lot of crazy stuff in Campaign though. I mean, yes you can kinda just glance at it and be like "eh, that's a bug, whatever" at some of the things ya know? But, here's something that just totally shocked the crap outta me. Given the fact that I'm writing this at 3 in the morning, I might be wonky but... don't you guys find this to be sorta strange?

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o_o;

There's just something about that turret... Something... wrong...

So anyways, ignoring that there's a huge pecker from that bird turret, went on to tackle down the baddies.

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I got into the habit of casting Stoneskin constantly. I think Lissy said something along the lines of "I'm gonna kill you if you don't put Stoneskin up" or something.... I dunno, I don't like dying in either case so... Stoneskin up! I can't believe how many times this thing saved me from damage. At the beginning I had really low Enhancing and MND so really, it was almost pointless to put stoneskin up. Now I have to teach myself to do it constantly.

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FOX...... DIE!!!!!!!!!! ..... THINK AGAIN.

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That gimped SAM made us lose the battle. :( Not even Ares Galka Dancer PLD Man can save us.

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Meet defeat by GOLDEN EAGLE.

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This... doesn't look like a Belfry at all.

So, a got myself about.... 6k total exp from doing a ton of Campaign today... Hmm...

Getting BLM to 75 will be one long trip. @_@;

... There was nothing cautionary about this post at all!

Monday, June 9, 2008

/em opens the update envelope.

All righty... FFXI Update June 2008... All the update information can be found on the POL website @ http://www.playonline.com/pcd/verup/ff11us/detail/3347/detail.html. I will only be talking about what "sticks out" and things that have yet to be mentioned in a previous news update.

The following changes have been implemented to fellows:

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  • A new limit break quest has been added, making it possible to increase your adventuring fellow's level to 70.
  • In the quest "Unlisted Qualities," it is now possible to choose your own combination of face type, personality, and height for your fellow.
    Players who have obtained a signal pearl prior to this version update can access the above new content by returning their signal pearl to the relevant NPC and restarting the quest.
    Those who had already commenced one of the following quests need to complete all three in order to obtain and return their signal pearl:
    Unlisted Qualities / Girl in the Looking Glass / Mirror, Mirror
  • A new point system has been added to fellows. The more time you spend with your fellow, the more your "fellow points" will accumulate. These points can be exchanged for items for yourself and your fellow.
  • New fellow personalities have been added.
  • Fulfilling certain requirements will make it possible for you to summon your fellow to certain areas of past Vana'diel. Please note, though, that fellows cannot be summoned while a player is marked with an Allied Tag.
  • A new key item has been added for the fellows Emptiness quest. Possession of this item will determine your quest offer status.
Well, the fact that you can now have better control of what your Fellow looks and acts like is nice... but do they really have to make it so that you have to reset your entire progress and start all over again...? Its a nice change though, I'll give it that. The point system sounds very interesting too, maybe it'll all more interest in playing around with your fellow moreso. The key item thing also helps in figuring out if I have the damn quest active or not!

The following changes have been made to the chocobo rearing system:

  • The below price changes have been made to chocobo-related purchases:

Item Before After
Chococard Issuance 500 300
Registration to Call Chocobo 500 250
VCS Honeymoon Ticket 5000 3500
Chocobo Whistle 50000 20000
Chocobo Whistle 1-use Recharge 1000 400
:3 Cheaper Choco Whistle Recharge!

Several new Notorious Monsters have been added to areas introduced in both the Treasures of Aht Urhgan and Wings of the Goddess expansions.

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Oh look.. IXION IS COME.
The resistance of the following Notorious Monsters to the black magic spells "Sleep," "Gravity," and "Bind" have been adjusted:
Behemoth / King Behemoth / Fafnir / Nidhogg / Capricious Cassie
Well... its a change?

The following changes have been made to the Einherjar system:

    image
  • The entry requirements for Wings I, II, and III have been simplified.
    Except for the player placing the chamber reservation, all participating players will be able to enter any chamber in Wing I, II, or III simply by trading a "Glowing Lamp" to the entranceway.

  • The entry requirements for Valgrind (Odin's Chamber) have been simplified.
    Except for the player placing the chamber reservation, all participating players will be required to be in possession of a minimum of one valkyrie feather from each wing, for a total of at least three feathers.
    As before, entry into Valgrind will cause any and all related key items in all entering players' inventories to disappear.
    * The above two changes in no way effect the player placing the chamber reservation.
  • The conditions for obtaining "Ampoules of Therion Ichor," as well as the maximum number obtainable, have been changed.
    In contrast to the previous system of receiving a set number of ampoules upon successful completion of a chamber, players will now receive an amount relative to the number of enemies they have defeated, regardless of whether the chamber is completed or not.
    Defeating any of the "Guardians of Asgarth" will in no way increase the number of ampoules of therion ichor a player obtains.
  • The rewards furnished upon successful completion of chambers have been supplemented.
    The "Armoury Crates" which appear after defeating the Guardians of Asgarth can now contain a greater variety of items, a number of which were previously unavailable in Einherjar.
  • Monsters within Einherjar chambers will now link with one another in the same manner as enemies in other general areas.
Wait... did that screenshot just show.... Imp Wootz Ingots?
The cap for all job-specific Group 2 merit point categories has been increased.
All Group 2 limits have been raised from the previous total of 6 points to 10 points, and the limits for individual spells and abilities within Group 2 from 3 points to 5 points.
* The damage boost values generated by the first three increases to the Samurai ability "Overwhelm" will be greater than those generated by the final two increases.
Oh boy... I saw this coming for SAM... Well, at least its an upgrade to some extent.

Several new equipment items have been added.

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Wise Gear oh no. Nice weapon though...

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New equipment items have been added as rewards for completing guild contract quests.
While using these items, you will not be able to create an HQ item, but you will receive an overall success rate bonus for synthesis.
Just... one percent?

The storage capacity for the following items has been adjusted:

Item Before After
Dresser 2 15
Wicker Box 2 4
Armor Box 3 5
Coffer 3 5
Chest 2 3
Cabinet 4 7
Commode 4 6
Cupboard 2 6
Chiffonier 3 6
Armoire 5 14
Royal Bookshelf 1 10
Bookshelf 4 20
Blue Pitcher 1 4
Water Barrel 2 6
Sky Pot 2 7

Item Before After
Red Jar 2 7
White Jar 2 6
Yellow Jar 1 4
Wardrobe 3 10
Reliquary 2 8
Falsiam Vase 2 6
Console 4 6
Caisson 3 5
Cartonnier 6 20
9-Drawer Almirah 7 16
6-Drawer Almirah 6 15
3-Drawer Almirah 5 14
Credenza 6 7
Gallipot 5 8

I just want to point out that Storage is capped at 80 so... don't get too excited. But still, a bunch of these items just went WAAAAAAY up.

A new text command "/battlebgm" has been added. Use this command to toggle the condition for battle music playback between: 1) when you yourself enter battle mode; and 2) whenever any party member enters battle mode.
I know they added this in a prior update note but... here's how you can change it!

Players of the Xbox 360 version of FINAL FANTASY XI can now unlock achievements and increase their gamerscore.
... We can unlock achievements... Now? Something wasn't worded right. :3

Well, that's really it for the update. Again, I didn't point out the new abilities and jobs and the NM system because... well, they were already mentioned and nothing "new" was released about it. Overall, I can't say I'm disappointed or pleased at all really, mainly because a lot of these changes are things that are not mentioned in detail on the site. We'll just have to see what happens once the server goes back up. Until then: Team Fortress 2 time! ;3

Friday, April 18, 2008

POL News: Vana'diel Collection 2008 for Windows in Stores Now! (04/17/2008)

FINAL FANTASY XI Vana'diel Collection 2008 for Windows is now in stores! The collection includes the complete award-winning original game plus all four expansions (Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan and Wings of the Goddess) on one easy-to-install DVD. The package features a fold-out map of Vana'diel, command lists and mini starting nation walkthroughs to help new players begin their adventure! Every copy comes with a 30-day free trial and a Vana'diel Buddy Pass to invite a friend to try FINAL FANTASY XI.


Nothing really special but if you want all the expansions and the game in one fancy Install Disc, there ya go. 30 USD, might even go down in price to 20 later on.

Monday, March 10, 2008

March 10th 2008 Update: RETALIATION!!!!!

Basically a copy and paste from a forum post I did this morning. Hopefully, it will turn out nice. <.<

Traditionally, I go through each update thing, post a quick opinion about it and point out funny things. >:3 READY? GO!

New areas have been added to past Vana'diel.


Yay.

NPC spectators have been added to Chocobo Circuit.
These new NPCs can be observed purchasing chocobet tickets and rooting for their favorites.


... lol

"Brygid the Stylist Returns" quest is now available for dancers and scholars.


More JSE... can't go wrong.

Characters below level 20 are no longer able to mine for items in the following areas:
Newton Movalpolos/Mount Zhayolm/Halvung/Gusgen Mines/Ifrit's Cauldron


This made me laugh for a good 20 minutes.

New Notorious Monsters have been added to the Wings of the Goddess areas.


HNM quality? Heck, anything would be good at this point.

A maximum limit has been placed on the total amount of bonus attack speed that can be gained from a combination of spells, abilities, and items.


Uh oh.

The chance to resist damage from skill chains has been adjusted.


Oooh, nice~

When receiving weapon-enhancing spell effects from other party members, the additional damage caused will depend on the caster’s enhancing magic skill. Magic accuracy for these spells has also been adjusted.


Well, at least this is not that stupid... no wait, its still pretty stupid.

The process for calculating “Absorb” spell resists has been adjusted.>

"Absorb" spells that previously did not take effect when resisted will now take effect in the case of partial resists below a certain percentage. However, partially resisted spells will have their durations reduced.
“Absorb” spells will still fail to take effect in the case of a complete resist.


The following spells have been introduced:
Recall-Jugner (WHM Lv.53)
Recall-Pashh (WHM Lv.53)
Recall-Meriph (WHM Lv.53)
Retrace (BLM Lv.55)
Absorb-ACC (DRK Lv.61)
Klimaform (SCH Lv.46)
Monomi: Ichi (NIN Lv.25) *Uses the ninja tool, "sanjaku-tenugui."


Wait wait wait.... did they say... "Absorb-ACC" O_O;
And yay, Sneak Spell is actually <37.
I can't really say I like the location of the teleports though...
Retrace sounds like going back to the past...
Eh, that's why we have DATs. Someone will figure it out before the servers go up.

The new warrior job ability “Retaliation” has been introduced:
Retaliation
Allows you to counterattack but reduces movement speed.


Oh shit... RETALIATION... !!!!!!!!!!!!!

The new thief job ability “Collaborator” has been introduced:
Collaborator
Steals 25% of the target party member's enmity and redirects it to the thief.
*This ability shares a recast time with “Accomplice,” a thief ability introduced in the previous version update.


A 50% and a 25% version? @_@?

The new samurai job ability “Sekkanoki” has been introduced:
Sekkanoki
Limits TP cost of next weapon skill to 100.


Hmm... this I actually like. Would actually make things easier to self Skillchain I'd imagine. Also allows for good conservation of TP when using Meditate at the same time.

... Also allows for less enmity gain because I do too much fucking damage. >.>

The new summoner job ability “Elemental Siphon” has been introduced:
Elemental Siphon
Drains MP from your summoned spirit.
*Only effective on spirits summoned by the summoner.


Uh... spirits... huh...

The following changes have been made to the corsair job:
- The recast for the job ability “Quick Draw” has been changed to a “charge” system.
Each use of the “Quick Draw” ability consumes one charge, with charges being regained over time.
When using the “/recast” text command, it is necessary to nominate a specific shot, such as “/recast Fire Shot”. This command will display the amount of time remaining until a new charge will be generated, as well as the current number of charges available.


Uhm... I hope Quick Draw recharges every minute? <.<;

- New “Phantom Rolls” have been introduced:
Dancer’s Roll (COR Lv.61)
Scholar’s Roll (COR Lv.64)


Yums.

The following changes have been made to the dancer job:
- The recast time for all Waltzes will now be reduced to 6 seconds while under the effect of the job ability “Trance.”
- The effect of attributes on Waltzes will now be calculated differently depending on whether dancer is set as the main job or as the support job.
- An accuracy bonus will now be applied to “Steps” when dancer is set as the main job.
- The durations of the job abilities “Haste Samba,” “Aspir Samba II,” and “Drain Samba III” have been increased.


All of these are good... except for the subjob thing... @_@

eee... I'll let someone else figure out the scholar stuff... Though it does look pretty interesting...

The fee structure for obtaining and altering mannequins has been reduced as follows:
-Price for your second mannequin and onwards: from 250,000 gil to 100,000 gil.
-Cost to change your mannequin to that of another race: from 10,000 gil to 2,000 gil.
-Cost to change your mannequin's pose: from 1,000 gil to 200 gil.


OH GOD @_@ MUCH NEEDED CHANGE~

Magic effect explanations have been added to item help information for magic scrolls.


nifty~

The following data can now be backed up on PlayOnline's servers.
-"Config" settings inside the main menu (excluding platform-specific settings such as "key assign", and language-specific items).
-[Current tell target] history for "chat" inside the active command window.
-Macro and book data.
-Map marker data.
-Item display sorting data for the "bid" option in the auction menu.

[Storage Location]
It is now possible to store configuration data on PlayOnline's servers, in addition to your game machine's own hard disk drive. Up to four slots are available on your hard disk for this purpose, while one slot is available on the server. One slot stores one character's worth of configuration data. Selecting a used slot will overwrite existing data.

[Saving Configuration]
Bring up the configuration file save screen by pressing the following buttons/keys at the character selection screen, and choose the slot in which you wish to save.

"PlayStation 2": L1 button + L3 button
Xbox 360: LB + left stick button
Keyboard: [Shift] + [Alt] + [Ctrl] + [B]

[Loading Configuration]
Bring up the configuration file load screen by pressing the following buttons/keys at the character selection screen, and choose the slot from which you wish to load.

"PlayStation 2": R1 button + R3 button
Xbox 360: RB + right stick button
Keyboard: [Shift] + [Alt] + [Ctrl] + [R]

[Deleting Configuration]
Bring up the configuration file deletion screen by pressing the following buttons/keys at the character selection screen. Confirm deletion to restore default settings for the currently selected character.

"PlayStation 2": R1 button + L2 button + R3 button + L3 button
Xbox 360: R2 + L2 + right stick button + left stick button
Keyboard: [Shift] + [Alt] + [Ctrl] + [D]


What this basically means, those with windower macros don't have to worry about SE looking into your macros as saving is purely optional.

The maximum number of screenshots that can be stored has been increased from 99 to 200.


lol...

A new text color has been introduced for the name of monsters currently engaged with alliance members.

A new text color has been introduced for the name of monsters that anyone can attack.


Nifty.

The following new emote commands have been added:
/dance1
/dance2
/dance3
/dance4


Finally~

Well, I skipped a lot of things (usually things I have nothing to really say about or wish to point out). Not a bad update at all really. I would like to see how the Counterattack rate is like for that new WAR ability and if shadows count first for it or not. What I really want to see first though is the max limit to the amount of attack speed you can have. For all we know, it could make the whole Rune Chopper thing useless now... but I hope it isn't that bad.

One thing I will note is that quite a bit of jobs got a bit of a buff this time around. WAR/SMN... maybe/DRK (though you could argue a nerf here)/THF (I guess?)/COR (maybe)/SAM/Any job that uses /NIN/BST even. Reason I say this is because I don't think

Actually wait a second...

A wyvern’s attributes will now increase in correspondence to the amount of experience gained from the moment the wyvern is summoned.
*This increase will not be affected by experience gained from Campaign, Besieged, or items.
**A wyvern’s attributes will be reset to their original values when the wyvern is KO’d, dismissed, or changes areas.


Even DRG got buffed a bit.

The whole SCH thing is a beast of an update in itself. Will it allow it to float better? Time can only tell really. From what I gather...

They added more charges for Stratagems.
They reduced the time for recharge.
Looks like they have an ability that saps your HP for MP (which I think is awesome... now if only it can go the other way around for PLD... >:3 Taru PLD Top Tier).

Now this is interesting: Addendum abilities that allow you to cast even more White and Black magic. :o~~~

Oh and Emperor Band... uhm... Basically double times your Empress Band, I'd go with it I guess... I guess...

Hmm... La Vaule, Beadeaux, Castle Oztroja in the past zones... Sexy.

Again, all around, good update, kinda want to see how everything turns out. I just hope we don't have to wait another 5 months for an update.

And as always, the update can be found on the POL website (which I believe will be going down at 11AM PST but will come up later.

Update Notes

Thursday, February 14, 2008

So that's how they're gonna play it...

After looking at the new update teaser (yeah I call them teasers... because more likely than not, they end up being disappointing in the end), I can kinda see where SE is going with the storyline and mission layout for Wings of the Goddess. It seems as though they are going to have 3 parallel storylines with Windurst/Bastok/San d'Oria, which you can easily go through all three of them at any time you want without having to go through complicated nation changes and so on.

This kinda bugs me, tbh.

While so far I like the story presentation and the fact that you can instantly hop from one to another, it kinda feels like your standard episodic storyline here. By that, I mean cliffhangers and waiting 2 months for 15 minutes of story. I mean easily, a direct story is probably the least of anyone's concern in any MMORPG, and I'm not too much for the story in FFXI. What kind of upsets me is the fact that you have this feeling that nothing new is gonna came out of all this. I mean, they imply new areas with the beastmen areas being unlocked in the next update but honestly, I want to see something different, not something old and revamped. I think WotG did it right with Campaign because it was new and different but other than that, remaking zones is not gonna keep people's interest all that long, especially when these zones have nothing of interest to do outside of campaign, not even any fancy high leveled NMs to speak of.

Now I will admit, when CoP came out, there wasn't really much offered to the table on the first month. You just had Promies, a few new zones (which were nice) and Tavnazia Safehold. Of course, this was during the time where the PS2 users just came on that same exact year and a lot of people were still in the leveling phase.

What do I want to see in the next few updates? Honestly, I can't answer that question. The reality is that I feel that FFXI is already scraping the bottom of the barrel here, in fact I feel it has been doing so since ToAU, heck, even more so in CoP. Honestly, new content will have to be just that, NEW content. I don't think revamping or making slight adjustments is going to please a lot of people, but I do feel that SE was doing a great job updating ToAU and actually taking some risks. For example, the 2 handed weapons overhaul. Yes, it got really broken to the point where some jobs aren't even the same any more but at least they did it and readjusted it. It made the game feel fresh and I like that. I like to see different things happen to the world that we're used to.

Anyways, it is still only early Feb and the patch comes out March. When March rolls around though, I hope that something spiffy and new comes out that will be over hyped.

Monday, February 11, 2008

Short Review of Nov 07 Update + WotG

Well, its been roughly 2-3 months since the expansion came out and it will be roughly a month before the next update. I'd like to take this time to kinda review what was presented with the Nov. Update along with WotG expansion being included.

Now mind you, I was gone from the game for about a month prior to the release of WotG and also I transfered servers and also note that if you're reading this and you're from another server, it might be different on your end.

Anyways, lets get started.

Execution of the release


When this expansion came out, the shipment for the PC version was delayed in NA. That sucked... bad. We would be without the expansion for roughly 3 or so days due to the fact that it was released on the week of Thanksgiving. The release date of it was also pretty bad in general, as people with family would not be able to experience the expansion on the first day, and usually those days are the most interesting.

Poorly executed release, though for those who managed to get it for the 360, PS2, or used other methods of obtaining access to WotG without the PC discs but bought the codes from the 360, PS2 release, it was a pretty nicely executed experience, and everything was fairly streamed nicely.

Ease of getting to the new content

For the most part, it was a bit rough to get to do exactly what you wanted to do. The new jobs were easily accessible as it required short quests that can be done within less of an hour's time with very little effort. The main problem was trying to figure out how the Maws worked when you first got in them. Many players went into the past and exited out of the Sauromugue Champaign Maw and then they warped or died or whatever without seeing the other Maws. That was a bad thing to do because they would have to go back to that Maw to go back to the past. The said Maw can only be reached by going through Garlaige Citadel in the present, which is a pain the butt.

As for going through the campaign, it took a bit of effort and figuring out. It took me about a good 5 hours before I was able to partake in my first Campaign, and most of it involved running through unknown territory.

The new zones look very nice and seeing the older zones in a state of war was much exciting. However, I was not fond of the fact that the position of certain Maws and Campaign Arbiters are located in areas that involved a bit of off walking. While the Maws can be understandable, the Campaign Arbiter locations would require a player to spend time and effort and maybe even their EXP should as it involves wandering around dangerous areas even to a 75. I believe some locations were fixed after a few updates.

Campaign Ops, for the most part, can be ignored and does not reward too much of anything. While they are "free" to do, we also have Assaults that are also "free" to do and they reward so much more.

The ranking system in Campaign is a bit of a toss up. The rewards for having a high rank is not as apparent as it should be, the EXP limit that you get from campaign isn't balanced enough to warrant a rank up, except for the fact that you have to keep attempting rank ups to even keep your rank. I found this to be a bit bothersome and even useless at times. While it unlocks more Campaign Ops, the Ops themselves still feel rather meaningless, and many aren't even fun to do.

However, the campaign battles themselves are probably the biggest great addition to FFXI. Being able to solo EXP/Merits/buffer in these Campaigns make life easier for jobs that cannot normally land a party. While this may not replace parties, it is a good filler for times where you are looking for group. One thing that I don't like about Campaign is the fact that everyone solos it to the point where those who are getting beat up will most likely die because there is no support going on. With that said, if you are to do campaigns, bring a healing buddy with you or sub WHM for reraise.

Along with the expansion, they got rid of the Rent-A-Room system and just made it so that you can just walk in and you're set. Inventory was increased to 70, which is a godsend. People can be invited to your Mog House, which is a nice feature but one that can easily be forgotten.

The update itself changed many things, but that is because there was an expansion with it. The next update will most likely continue the story and so far we know there will be changes to campaign. What I would like to see is more Campaign Op changes and probably a better implementation of being able to see when Campaign battles will occur.

Thursday, December 20, 2007

They gots me a medal <.<



And I don't think I've done a single Campaign Ops this round...